Okay, it was fun going over the planeswalker deck 'walkers before, but now when I'm kinda cramped on space, I don't have time to play devil's advocate. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Medium, Card Reliant, Weak Abilities, Flexible. Getting Started: For Legacy, Energize cards. Fast, Card Reliant, Medium Abilities, Creature Driven. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Relies on an old mechanic. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Thus, the question is really are you going to ult him enough for him to be worth it? MtGPQ Deck Strategy & Planeswalker Discussion. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Over, Under, or Just Right? I have an irrational love for Crystal Ball. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. They clearly made Tevesh Szat, Doom of Fools to be a commander. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Getting Started: Artifacts, artifacts, and more artifacts. Typically, a longer game implies more control is being utilized. Medium, Card Reliant, Strong Abilities, Creature Driven. Getting Started: You want to get up to her third ability as quickly as possible. I don't know, what am I hoping she actually does? In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Getting Started: Find cards that Energize the board. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Medium, Very Card Reliant, Medium Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Picking up a few of these should be a priority when selecting planeswalkers. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Even just doing the -2 once before she dies isn't a terrible use of the card. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. The Megill Ranking cinematic universe is in full swing here! - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Drag the images into the order you would like. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. - Liliana, Untouched by Death (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Over, Under, or Just Right? - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Getting Started: Basic control cards and direct damage spells. and big creatures. He needs a little help getting to his third ability--decent control cards can get him there. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Slow, Card Reliant, Medium Abilities, Flexible. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Throw creatures into your deck. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. 1. Getting Started: In the theme of Gruul, you'll want large green creatures. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Like, did everyone just decide this card was miserable and not play him? Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium, Card Reliant, Medium Abilities, Creature Driven. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Medium, Card Reliant, Strong Abilities, Creature Driven. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. New Nahiri gains you value a bit quicker. Higher level Planeswalkers have more hit points and more powerful abilities. Over, Under, or Just Right? - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Planeswalkers begin at level 1. The downside to this, though, is that green does creatures best. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. You know you make a good argument when you've persuaded yourself. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on an old mechanic. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Grab a few control cards. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion Getting Started: Big creatures. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports.
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