Note: (n.b., it is possible to access it via the debugging interface, however, outside of debugging you'll need to call the Setting.save() after having done so. See Engine API for more information. The default font stack is set here. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). We'll cover some of these differences below. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Returns the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. See the <> macro for its replacement. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Causes any output generated within its body to be discarded, except for errors (which will be displayed). Returns whether there are any filled slots. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. In case you needed to do more than simply load the save, you may do something like the following: Returns a save as a serialized string, or null if saving is not allowed within the current context. Essentially, a combination of <> and <>. Returns whether the given slot is filled. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. Note: <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Removes and returns a random member from the base array. Note: Share Improve this answer Follow answered Sep 28, 2020 at 18:17 Creates a link that navigates forward to a previously visited passage. Functionally identical to <>. Global event triggered once just before the page is reloaded when Engine.restart() is called. In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Deprecated: To add watches for all current variables, click the button. Should the history exceed the limit, states will be dropped from the past (oldest first). Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. The callback is passed one parameter, the original destination passage title. Does not modify the original. Warning: Prior to SugarCube v2.10.0, the strings localization object was named strings. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Returns a reference to the current AudioTrack instance for chaining. See Passage API for more information. Function templates should return a string, which may itself contain markup. Note: Compilers supporting automatic creation of media passages: Warning (Twine2): A variable is a bit of storage where you may stash a value for later use. In SugarCube, they come in two types: story variables and temporary variables. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Temporary variables do not become part of the story history and only exist for the lifetime Appends one or more members to the end of the base array and returns its new length. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Returns the total number of available slots. This does not reclaim the space reserved for the UI bar. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Equivalent to including the nobr special tag on every passage. By convention, properties starting with an underscoree.g., _warningIntroLackingare used as templates, only being included within other localized strings. The History API object has been renamed to State and some of its methods have also changed. Renders the selected passage into the target element, replacing any existing content, and returns the element. Returns a reference to the current AudioTrack instance for chaining. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. Request that the browser enter fullscreen mode. This means that some code points may span multiple code unitse.g., the emoji is one code point, but two code units. See <> for more information. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a